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Subscription vs Free-to-Play MMOs

Why Some MMOs Charge a Subscription and Others Are Free-to-Play

By JagTopList Games Desk2 min read
Subscription vs Free-to-Play MMOs
Photo: Hloom Templates / Wikimedia Commons, CC BY 2.0

For a would-be player choosing between subscription and free MMOs, the practical questions boil down to this: what access is actually free, and can those limits get in the way of the experience you want? World of Warcraft only lets free-to-play accounts advance characters up to level 20, effectively making a subscription mandatory for the full game. EVE Online's Alpha state provides free access, while Omega state requires a fee for broader features.

Why the price model matters

Online games that charge a monthly fee for access may or may not count as subscription-only. World of Warcraft by Blizzard lets players start a free trial to level 20, and then transition to a subscription on a single account that gets access to the current World of Warcraft as well as WoW Classic. EVE Online's Alpha and Omega clone states are tied to an active subscription. The game itself says characters on accounts with game time are assigned Omega states, while characters without game time are Alpha-stated.

The major examples players know

Final Fantasy XIV by Square Enix and Guild Wars 2 by ArenaNet show two very different models: FFXIV still requires a subscription after its free trial, while Guild Wars 2 has never charged a monthly fee. The official Final Fantasy XIV store is operated by Square Enix, Inc.

What the player actually pays

The actual outlay varies by any game's cash shop costs and regional subscription rates.

With an annual subscription you're looking at a few ways each MMO adds up. Given a hypothetical $15/month fee, the annual cost would be around $180, plus any additional costs at level cap. A higher monthly fee would increase the annual cost proportionally before reaching content limits.

A free-to-play game that locks players out at a low level or restricts ability points to premium buyers might cost more than a game that lets you pay a flat fee as you go. There's a tree of potential subscription limits and pay gates in mainstream MMOs, but strict subscription MMOs are less common these days.

Next time you find an exclusive deal on an MMO, compare it to your favorite games: Are you looking at a free-to-play offer with some big holes, or a real subscription model that changes how you connect with the game?

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